Transformation and disenchantment at will.
Show referencesBlood (in dream) as omen of killing.
Show referencesBad dream as evil omen.
Show referencesDwarf prevented from getting into his stone before sunrise till he promises to do what hero demands (esp. to forge weapons).
Show referencesDwarfs live in stones.
Show referencesTrolls as the constant enemies of human beings.
Show referencesHero's precocious strength.
Show referencesIdentification by ring.
Show referencesBetter be content with what you have, than try to get more and lose everything.
Show referencesHoles bored in enemies' boats prevent pursuit.
Show referencesSon mentioned as daughter in order to save him from enemy's pursuit.
Show referencesVictim burned in his own house.
Show referencesMan killed with sword which he himself is tricked into passing to captured enemy.
Show referencesKing persuades men to follow him, pretending that he is going to make peace with his brothers, instead battle.
Show referencesHearth abode of unpromising hero.
Show referencesTwo brothers follow and help each other on piracy, etc.
Show referencesWounded hero finds shelter and is cured in peasant's house.
Show referencesThreat of hanging.
Show referencesDefeated warriors go into the conqueror's service.
Show referencesEscape from ship by jumping into the sea.
Show referencesFighting on stumps of legs after they have been cut off at knee.
Show referencesBurial in grave-mound.
Show references